
In the right image (matset), the font is custom and the matset method is used when loading this custom font. In the left image (default), the input indicator is available in chat by default for those who use an input language other than English (US). Input Indicator In ChatĪs with developer console, they cause the input indicator to be cut off. In the right image (matset), a custom developer console scheme is loaded with the matset method and the input indicator is cut off. In the left image (default), the input indicator is available in developer console by default for those who use an input language other than English (US). They cause the input indicator to be cut off. So even if your teammate’s name is long, it shouldn’t get disappear. In the left image (default), the font is default and this is how it should be. When you use the above matset methods to load custom fonts or schemes, some parts of the ui will have bugs like the images below: Long Names In Survivor Panels In this section, I will mention about those bugs. I said at the beginning of the guide that these methods cause some ui bugs. I had to mention this so you can completely understand the rest of the guide, hope it’s okay, let’s continue now. Yeah, they look very confusing from here. txt file and rename it to “autoexec.cfg” then edit it with any text editor like notepad.Īfter the command is added to autoexec / aliased, you’ll be able to execute it from developer console (by typing “reloadfont”) in order to load / activate the font mod. If you don’t have an autoexec.cfg in “\Steam\steamapps\common\Left 4 Dead 2\left4dead2\cfg” you can create a. NOTE: It’s done, you need to replace “1920 1080” with your l4d2 resolution and then add it to your autoexec.cfg in /cfg folder. \Steam\steamapps\common\Left 4 Dead 2\left4dead2\addonsĦ) Open the autoexec.cfg file and type the following command: alias reloadfont "mat_setvideomode 1920 1080 1 mat_setvideomode 1920 1080 0"
